FAQ
Frequently asked immersive literacy-related questions about immersion, presence, XR, and digital games
Is this an authoritative website?
No, this is a proof-of-concept website using appgitbook.com and inline code, for a Graduate Certificate of Digital Learning Futures assignment (DLF515 - Digital Technologies: Languages, Literacy and Data Literacy) at Charles Darwin University.
Are there ethical issues in using XR technology?
Yes, some of this technology uses computer vision, so there may be privacy issues. As XR can work on smartphones, one should also guard against any potential threat of stolen personal data.
If there is a headmounted display and a computer involved or even a webpage, malicious acts and other types of hacking are possible.
If using a headmounted display, there is a chance of motion sickness, vertigo or nausea, and some manufacturers recommend a minimum age for their VR headsets. Of course, there is also the potential risk of video game addiction in VR (MIT even has a course on the subject!)
The simulation of cultural heritage or intellectual property can also be an issue. For exaple there is an UN Declaration on the Rights of Indigenous Peoples, this extends to digital simulations of their cultural heritage.
Do you need to code to create XR (VR, AR, MR) or games?
It helps, obviously.
You could learn how to design webpages using HTML, CSS and JavaScript. This would help you learn codepen (actually codepen also helps you to learn HTML, CSS and JavaScript). Then you could also try AFrame, using JavaScript.
You could try a deliberately simple but proprietary language, like Apple's Swift or Google's tutorials. An alternative is Python, and the Programming Historian has great (and free!) tutorials for this and other tools and software for non-programmers.
You could try a sample XR template inside a game engine like Unity or Unreal, to make digital games and XR. These two game engines have free versions.
Resources
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